- Contribute to TehCJay/Confederation-Crisis development by creating an account on GitHub.
- It is the Year 3008 The Ships fly from Terra once more as the crisis has ended with The Confederations defeat and disgrace With Tao Luo And The Imperialists Seizing Earth After a coup that imprisoned President Morgan and declared Tao Luo the New Emperor of Terra The Confederation now lies Fractured and Broken With Democracies torch growing Dim Will you Fight to restore democracy,Destroy the.
Announcing the third beta release of Crisis of the Confederation, a total conversion mod that transports Crusader Kings II into the distant future of. Crisis of the Confederation Manual Apr 22 2015 Feature This article explains how to use several of the new features and gameplay concepts in Crisis of the Confederation. Crisis of the Confederation is a total conversion Game Mod for Crusader Kings II, altering the setting from the medieval world of centuries past to a futuristic setting in interstellar space. Crisis of the Confederation is a total conversion mod for Crusader Kings II, set in an original science-fiction setting inspired by Fading Suns, Dune, the Foundation novels, and Warhammer 40,000.
- The OTHER space grand strategy game: Crisis of the Confederation
Grand Admiral Wei Luo is about to betray everything for which he’s fought.
For the last fifteen years, the Admiral has headed Confederate Space Command – the crowning glory of a life devoted to the Terran Confederation. He stood by Earth when the frontier broke away. His son Tao would, he hoped, have followed in his steps. While they didn’t see eye to eye on politics, he knew Tao was brilliant – the finest admiral in the galaxy. One day, he thought, Tao could have led Earth to victory.
Tao’s death broke his father’s faith. Accident or “accident”? Whatever1. In public, the Admiral mourned, and commissioned a clone. In private, he decided that since his son would never have the chance to restore order to the galaxy… perhaps he could.
The plotters fell into place. The warships of the Confederate Space Command formed up in Sol. The stage was set for a coup. I clicked the “Send Ultimatum” button, and the Admiral transmitted his message to the government of Earth: hand over power to me, or else.
The government balked.
The Admiral has come too far to turn back.
It’s on.
And suddenly, I was at peace again. Huh? I looked through my event log. “2nd Confederate Civil War has ended inconclusively (Casus Belli no longer valid)”.
… Oh, well.
Welcome to Crisis of the Confederation, a space opera mod for Crusader Kings II. As the above bug suggests, the mod is still a work in progress (v0.12 at the time of writing), and I’m not yet sure how well the CK2 mechanics translate to the new setting. All the same, Crisis’ concept and sheer ambition make it one of the most interesting mods I have seen.
If base CK2 – and Paradox games, more generally – are about the evolution of modern government, Crisis is about its fall. When the game begins, the Terran Confederation – an elective galactic republic – is crumbling. The frontier has declared independence (the titular Crisis). And within the Confederation, a few ambitious individuals are wondering if, perhaps, the galaxy needs a Terran Empire.
As such, Crisis subscribes to a “cyclic history” theory of galactic politics that would be right at home in a classic science fiction novel2. I don’t think this is a coincidence – its stated inspirations include Dune and Foundation, as well as Emperor of the Fading Suns (and even Mobile Suit Gundam).
From a mechanical perspective, by virtue of being based on CK2, Crisis stands out as one of the few character-driven space strategy games. Judging from previews, it may be even more character-driven than Stellaris. Rulers can clone themselves to produce heirs. Admirals lobby to have their children appointed as their successors. The Confederation breaks apart due to the ideologies, and ambitions, of named individuals. At least on paper, this is the space game I’ve always wanted.
For that ambition, Crisis deserves a look (grab it from the Steam Workshop here) — although I’d hold off serious play until, at least, that coup/civil war bug is fixed; that feature is pretty central. Until then, kick the tyres, soak in the lore, and enjoy the new music. I look forward to future versions of the mod!
- By the way, I checked the save game file. It really was an accident. ↩
- For a great, cynical, engaging illustration of that theme, check out this short story — Cyril Kornbluth’s “The Only Thing We Learn”. ↩
I am pleased to present an interview with Gregory “Galle” Hayes, project lead for Crisis of the Confederation – the “Crusader Kings II in space” mod I recently covered. Below, we discuss COTC‘s inspirations, the interplay between game mechanics and a space-feudal theme, where new players should begin, and more. Enjoy!
Development of the mod
Peter Sahui: Hello, and welcome to the site!
Crisis of the Confederation is one of the most interesting mods I’ve encountered, a homage to science fiction classics such as Dune and Foundation. What made you decide to translate those influences into a total conversion for Crusader Kings II?
Gregory Hayes: I happen to like applying game mechanics to new story concepts in general, and I’m a firm believer that everything is better in space, but COTC specifically actually had its origins in a game mechanic idea that I was never able to implement. Way back when I was working on A Game of Thrones, I was struck by the idea of using the Investiture mechanics to represent martial law versus civilian law. That created the need for a setting in which the spread of martial law made sense, which inspired the civil war backstory, which in turn led to me to think back to the great science-fiction cliche of the rebellious space colonies.
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Another factor that probably influenced my decision was that I was replaying Emperor of the Fading Suns at the time. EotFS is a lot like CK1 – a broken mess of a game that is nevertheless fun because of how great its central ideas are. COTC isn’t really that much like EotFS in gameplay, but the desire for a good space feudalism game was definitely a big influence.